Corridors

I have also been planning out our connecting corridors which takes you to all the levels we will be using very lowpoly walls that has a highpoly normalmap, ao and cavity. There are some minor problems that hasn’t been solved yet. How will we solve the corridors where there are height differences such as stairs? There will have to be some tweaking done.

Highpoly version.

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Lowpoly corridor real-time, The roof has been redone and the trimmings will get a new normal map.

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Bonus:

I have also been working on the blocks that we will stack ontop of each other in the wind level, The player will have to jump on blocks to be able to complete the puzzle.

 

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